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September 7,every year.

The September 7th daily log — notes, tasks, and quotes collected across every year of the KBVE journal.

2026

UNR Crate v0.1.0

  • 09:10AM

    The first part of the crate was released and I am going to see if I can find a way to get tokio to handle a couple multi threading tasks for me. Main objective is move or migrate away from some of the hiccups that I was facing earlier with cpp multi threading.

Unreal Fences

  • 10:56AM

    I finally got the fences to work within our PGC, with some more tweaks on their way, which means we will need some props and the ability to open them The two fence types will be a wooden one and stone, but later on I might do a metal fence too. There is some basic collision but I will need to make adjustments for the footing, so that it stablizes the feet a bit better when standing ontop of the fence. I might also look to find an animation to help me jump or leap or hang over the fence later on.

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2025

Unity Session - Supabase Metrics

  • 09:15PM

    Removing the older AC deployment because its was just a test case and seems to be throwing a ton of errors in the grafana. I was really excited to launch it but after spending all that time setting up the MariaDB cluster and only finding out that I need to use MySQL was a huge let down. It really killed my motivation to finish this test case deployment and honestly, it feels a bit too grey for me to continue. I do not want to get into any future trouble because of it, thus it would be wise to just shut it down.

  • 11:05PM

    Spent the day building out the basics of the supabase metrics that will use the realtime. We might have to step a bit back from the metrics because we still need to get the core gameplay out of the way. Once we have the core gameplay done, I will loop back to the metrics.

2024

Brew

I am going to quickly re-install brew onto my linux setup, then utilize brew as a common manager amoung my debian, wsl and mac instances. Just for my future self, I added a quick install script for brew into the repo, which we can use incase brew is missing. Maybe we could add these barebone scripts in a future devops release, so that it be easier to manage new instances, hmm, I will table that one for now.

CitySkyLine

Made a quick city through the game, its actually pretty fun and interesting but there is a lack of content for mid or late game. I think its because the game is still new and we will have to wait for the expansions and mods.

CloudNative

There are some plugins that we still need to test case for deployment of the HA clusters. The main issue is testing the recovery and the backup, but the s3 configuration still needs to be done before hand.

2023

  • 7:07am - Watching Ziggy’s amazing stream, its perfect!
  • 7:57am - Getting ready to write different types of test casing across the board for work and my personal websites.
  • 1:03pm - Decided to go with a basic three tab setup as an Index card. I am thinking of isolating it towards three areas, the first being the blog, second being services and finally the third being an about section. I might have some additional widgets built into it. As for after the index card, I might look at adding custom tailwindcss animation, which I need a bit more practice with.
  • 1:51pm - Let me commit this current checkpoint and then check back with the team on their k3s instance, maybe sneak in a quick league match too.
  • 2:01pm -

Quote

Along with success comes a reputation for wisdom. — Euripides


Tasks

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