May : 26

Daily Log for every May 26!


  • The time stamps are a bit messy for this note because there were a couple failures during the migration to the newer journal system.
  • The Asynchronous loading seems to be working fine within our first test case inside of Unity but it automatically replaces the cut scene window. So I am thinking we need a button within the loader that the user presses again to go to actually enter the level, I am thinking of calling it Skip or Next which will be disabled initially on load and then enabled once the asynchronous function has loaded the next scene.
  • Besides spending time on the Unity project, I decided to go back into the rs project which I believe I will go ahead and end for the time being. I will return to that aspect once I get a couple concepts clear up from my plate. I believe that I am spreading myself a bit too thin for the current amount of work and backlog.


I have not failed. I’ve just found 10,000 ways that won’t work. — Thomas Edison


  • Test case the asynchronous unity loader with the visual novel cut scenes.