Asymmetric auth
Supabase JWT migration to ES256 with JWKS verification across every service and game server.
Learn more →An open-source studio building games, tools, and worlds in public.
Built with our stack
KBVE is where games, tools, and worlds get built in public. Play what we ship, or join the studio and help bring the next project to life.
The people building KBVE.
One repo, everything in it — apps, packages, infra, and games.
Agones fleets on Kubernetes, always warm.
Pipelines, telemetry, and streams that never sleep.
Infrastructure
Everything the studio runs on, in one place — the monorepo, the game servers, and the pipelines behind them.
Developers, artists, and gamers building in the open — dev streams on Twitch, design and support in Discord, and every commit public on GitHub.
One Nx graph over 23 apps and every package we ship — TypeScript, Rust, Python, C#, and C++ built and released side by side.
Shared crates behind the services and games — jedi for cloud and devops, holy and q for data, embeddb for embeddings, simgrid for multiplayer sim.
Unreal and Unity plugins for items, spells, quests, professions, networking, and UI — the same databases power every title.
Rent Earth, CryptoThrone, and Chuck run as Agones fleets on a Talos Kubernetes cluster, reconciled by ArgoCD and scaled on demand.
From the studio
Worlds, tools, and experiments we ship — each one open source, each one playable.
Pipeline
From commit to production, automatically — every change flows through the same public pipeline.
Roadmap
Built in the open, shipped in the open. Every milestone below maps to real issues, pull requests, and deployments in the KBVE monorepo. No private backlog — the plan is the repo.
Synced from the monorepoissues sync to DiscordSupabase JWT migration to ES256 with JWKS verification across every service and game server.
Learn more →Unified Tauri launcher with single sign-on shared between our games and the KBVE desktop app.
Character saves flowing from game servers into kilobase with a ledger-backed audit trail.
Learn more →Live-data bento redesign: meta rail, community globe, pipeline flow — the page you are reading now.
User dashboard rebuilt on the same bento system, wired to live cluster and game telemetry.
Learn more →New titles land in the arcade with shared item, spell, and map databases powering each one.
Learn more →FAQ
What Kilobyte Virtual Enterprise is, what we build, and how to get involved.
KBVE (Kilobyte Virtual Enterprise) is an open-source collective building games, developer tools, and automation software from a single monorepo. Everything we ship — from browser games to Kubernetes infrastructure — lives in the open.
About KBVE →Yes. The entire KBVE monorepo is public on GitHub, including our games, libraries, and the infrastructure configs that run our cluster. You can read, fork, and contribute to any part of it.
View on GitHub →Our arcade hosts a growing lineup that spans browser-based multiplayer games and native titles built with Unreal Engine and Unity. Each game ships with a public game design document and shared item, map, and spell databases.
Visit the arcade →Open an issue or pull request on GitHub, or join the Discord to pair with the team. The docs cover local setup for the monorepo, and good first issues are tagged for new contributors.
Read the docs →On our own self-hosted Kubernetes cluster, managed through GitOps. Game servers, CI runners, databases, and this website all run 24/7 from infrastructure whose configuration is versioned in the same monorepo.
Infrastructure docs →The fastest path is the KBVE Discord, where issues sync directly to GitHub. You can also file a bug on the GitHub tracker or reach out through the support page.
Get support →