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KBVE gives you an open-source studio for games, automation, and community infrastructure. All in one place.

Open source · Est. 2019Free forever · MIT licensed · Community driven
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KBVE/Preview
KBVE OSHover a card above to open its page — drag this window around by the title bar.

Monorepo

One repo, everything in it — apps, packages, infra, and games.

Game Servers

Agones fleets on Kubernetes, always warm.

rentearth-arpgus-east · online
cryptothrone-simus-east · online
chuck-persistentus-east · online

Always On

Pipelines, telemetry, and streams that never sleep.

ci-mainbuild + publish · passing
argocd-synccluster reconcile · healthy
dev-streamstwitch + discord · live

The KBVE stack

Everything the studio runs on, in one place.

500+members

Community

Developers, gamers, and creators across Discord, Twitch, and GitHub.

Discord members online
100+repos

Open Source

Monorepo with apps, packages, and game servers.

3live

Game Servers

Live multiplayer worlds on Agones + Kubernetes.

24/7uptime

Always On

Dev streams, CI pipelines, and cluster telemetry around the clock.

How it ships

From commit to production, automatically.

Roadmap

Built in the open,
shipped in the open.

Every milestone below maps to real issues, pull requests, and deployments in the KBVE monorepo. No private backlog — the plan is the repo.

Synced from the monorepoissues sync to Discord
  1. Q1 2026
    Shipped

    Asymmetric auth

    Supabase JWT migration to ES256 with JWKS verification across every service and game server.

    Learn more →
  2. Q2 2026
    Shipped

    Desktop launcher

    Unified Tauri launcher with single sign-on shared between our games and the KBVE desktop app.

  3. Q3 2026
    In progress

    ARPG persistence

    Character saves flowing from game servers into kilobase with a ledger-backed audit trail.

    Learn more →
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  4. Q3 2026
    In progress

    Homepage bento

    Live-data bento redesign: meta rail, community globe, pipeline flow — the page you are reading now.

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  5. Q4 2026
    Planned

    Dashboard

    User dashboard rebuilt on the same bento system, wired to live cluster and game telemetry.

    Learn more →
  6. Q4 2026
    Planned

    Arcade expansion

    New titles land in the arcade with shared item, spell, and map databases powering each one.

    Learn more →
Kanban Milestones
Sponsored

Support KBVE

Donations fund the game servers, CI runners, and cluster that keep every project online.

Become a sponsor →

FAQ

Frequently asked questions

01What is KBVE?

KBVE (KiloByte Virtual Enterprise) is an open-source collective building games, developer tools, and automation software from a single monorepo. Everything we ship — from browser games to Kubernetes infrastructure — lives in the open.

About KBVE →
02Are KBVE projects free and open source?

Yes. The entire KBVE monorepo is public on GitHub, including our games, libraries, and the infrastructure configs that run our cluster. You can read, fork, and contribute to any part of it.

View on GitHub →
03What games is KBVE building?

Our arcade hosts a growing lineup that spans browser-based multiplayer games and native titles built with Unreal Engine and Unity. Each game ships with a public game design document and shared item, map, and spell databases.

Visit the arcade →
04How can I contribute to KBVE?

Open an issue or pull request on GitHub, or join the Discord to pair with the team. The docs cover local setup for the monorepo, and good first issues are tagged for new contributors.

Read the docs →
05Where does KBVE run its services?

On our own self-hosted Kubernetes cluster, managed through GitOps. Game servers, CI runners, databases, and this website all run 24/7 from infrastructure whose configuration is versioned in the same monorepo.

Infrastructure docs →
06How do I get support or report a bug?

The fastest path is the KBVE Discord, where issues sync directly to GitHub. You can also file a bug on the GitHub tracker or reach out through the support page.

Get support →