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May: 29

  • 03:45PM

    Yay! We were able to buy back all those covered calls and honestly, I should have went for a spicy route of $140 instead of $145. To be safe, that $140 would be a good move for tomorrow, just to finally unload some of those shares.

  • 04:47PM

    The orchestrator for the items need to account for stats that might be dynamic, like fearResistance, which should affect the fear. We can test the dynamic allocation of the stats but we also need to render them as well. Thus after we adjust for the inventory item part of the prefab but also integrate it into a uiux component? So after finishing up this basic option, we can switch over to that uiux module to help with displaying the stats and dialogue.

  • 06:13PM

    Next update will be for the ICharacterRegistry interface that we will then use to help build a singleton that holds the references to the characters. Since we have that reference to the characters, it will make it easier to quickly grab them.

public interface ICharacterRegistry
{
void Register(string playerID, Character character);
void Unregister(string playerID);
Character GetCharacter(string playerID);
}

Placing it under the namespace KBVE.MMExtensions.Orchestrator.Interfaces, so that it be easier to reference. Now we can build out the next part, which will be the the actual CharacterData singleton. Our goal for that singleton will be to find each character quickly at the global level.

Heat

Oh the weather is starting to get hot and my room is feeling it! I am in my underwear and staying indoors why my body bakes next to these 4090s.

Resume JSON

The schema is located here and it would make the most sense to use it. Rather than having to write our own schema that no one would be really using, this would make it easier to keep everything to some level of a standard.

Astropad

We can migrate some of the astro-ve into the astropad library that we will be using down the line. During this process, we can clean up a decent amount of the plugins and folder stucture to make it cleaner and easier to use. I will backtrack my dynamic plugin system but keep that within the astro-ve and for the astropad, we will use a more simple file system. The plan would be to keep all our tooling and visual components the way they are right now but slowly rewrite them into simple astropad structures. A good way to think about astropad would be to be a helper library that will eventually be built around starlight.

To start the Astropad, we will run this simple generation command.

Terminal window
nx generate @nxtensions/astro:lib astropad

This will create our boilerplate for the astropad that we can then call and use as we please.

I made some slight changes to the tsconfig for the Astropad, hopefully these minor changes will make it easier to import the different tools and components from the Astropad.

Invoice

While we are building out the Resume application, I want to migrate over the invoice application into the Astropad.

  • 8:30am Happy Memorial Day! I did not have any major plans for this weekend, I am still in the grindset mode but my sleep schedule is still a mess.
  • 11:00am - Going to look over that Magic shell script that Ziggy found and see if I can add that into KBVE. One of the ideas I was having for it was to integrate a basic GPT into the questions that the user types into the application? So it combines the audio return of yes / no but also gives you a GPT generated response via the typewriter effect. Its a bit tough to describe the product, as I can already see how to build it out within my head. Putting the pieces together will be the focus.
  • 4:00pm - Quick league matches with the homies, doing some chores and then going back to updating some of the applications.
  • 5:00pm - One of the things that has been stopping the puppeteer from scraping is anti-bot protections that websites have. So I am thinking of ways of going around it, not for any other reason but science. Within the industry, this is known as the Cat and Mouse game, where developers on both, red and blue teams, are trying to beat each other.
  • 9:30pm - Going to see if I can get a mock version of the magic conch shell up and running! There are two ways I could do the background image of bikini bottom, I could add it into the background scene or I could load it.

Chaos and Order are not enemies, only opposites. — Richard Garriott


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