Notes
2025
Main
-
02:53AM
During the migration of the subfolders, it seems that the build locations have also shifted a tadbit. This means that I will have to double check each execution within all the ci pipeline yamls. I believe the
dist
will now be under theapps
but we shall see during the next main build.
Migrations Nx SubFolders
-
03:49AM
Next batch of migrations! Moving CityVote into its own repo, then adding the deprecated folder.
pnpm nx g move --project expo-cityvote --destination apps/cityvote/expo-cityvote --skipFormat=true
-
06:05AM
Migrating
rust_godot
to rentearth subfolder.
pnpm nx g move --project rust_godot_towerdefense --destination apps/rentearth/rust_godot_towerdefense --skipFormat=true
-
05:44PM
Finishing the cryptothrone migration, now we need to add the
deprecated
folder, for apps that we need to remove. Later on, I will go back in and make adjustments to them. Next, we can move the pydiscord into the discord sub folder, furthermore, we can add the front end into that folder too.
pnpm nx g move --project rust_p16_gameserver --destination apps/experimental/rust_p16_gameserver --skipFormat=truepnpm nx g move --project expo-lcagents --destination apps/experimental/expo-lcagents --skipFormat=truepnpm nx g move --project expo-hqplan --destination apps/experimental/expo-hqplan --skipFormat=truepnpm nx g move --project rust_wasm_embed --destination apps/experimental/rust_wasm_embed --skipFormat=true
2024
Astro
Going to take a quick break from Unity and work on the AstroVE backlog! There are a couple components that I was missing, which I need to add, migrate and test case. I wanted to isolate some of the basic game engine from YoRHa proof of concept and turn it into an AstroVE component. Furthermore, I wanted to migrate over the visual novel codebase and turn that into another AstroVE component. Finally, the biggest problem that I would have to resolve is the KBVE.com launch under the mono-repo, which is going to be a pain.
Bevy
While I am working on the website, I am also reading up on the bevy game engine and its integration with the egui. My plan is to eventually move away from Unity and venture into bevy, but given that bevy is still under active development and not at a stable release, it would make sense to limit my exposure.