January: 30
CityVote Combat Update
Section titled “CityVote Combat Update”-
04:00AM
I have decided that it would be best to just work on all the games and projects we have! Trying to resolve all the issues, one a time, switching from what could be the most pressing. This means that I will bring out the macbook air and get to grinding!
Unreal Animations Bone Pains
Section titled “Unreal Animations Bone Pains”-
12:30PM
Trying to get the animation bones to change from walking to running or idle, yet there seems to be an issue with the flow. I am not too sure where the issue might be, it could be from the C++ side or it could be our material function itself.
CityVote Website
Section titled “CityVote Website”-
01:10PM
We should get the astro website up and maybe even sync the accounts from the supabase instance to the godot application. I am wondering if that it would then make sense to even build out the stema store too, because we could look at launching this game as a side project for KBVE. This is an interesting turn of events, maybe this will be an interesting year, having a bunch of games out for demo release would be great.
BigMode 2026 GameJam
Section titled “BigMode 2026 GameJam”-
Godot
04:44PM
The cache setup is giving me way too many issues and I will not have much for notes today. We are going really quick and trying to get the game ready for the end of the jam.
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6:05am -
MorningMorning
Section titled “Morning”The morning routine of getting up early is starting to get to me. I am feeling a bit old when I get up xD
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9:17am -
RustGoing to do some more early morning Rust coding, just trying to figure out the best way for me to handle the validation. I been thinking about how I should handle the validator and maybe we might move it out of the
kbvepackage and into its own package.Now I need to come up with a name that we would use for this validation builder, yet I believe it should be in its own enity. The idea of placing the validation builder into another package that we can call, hmm.
Okay! The package name that I have decided upon is
jediand I believe that will be the place holder for the validation and sanitization that we will be using. This package will be shared between thekbveaka backend and the front enderust, so we have validation on both sides without having issues. Theerustwill extend thejedipackage’s ValidationBuilder for its internal structs.Now I need to fix the pipelines and begin the publishing for the package.
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8:35pm -
JediThe Jedi package is called
Juggernaut Electronic Data Interchangeand it will be the base for the validations and help maintain a source of truth for the rust structs. Besides integrating and utilizing the various EDI standards, like UNEDIFACT, ANSI ACS X12, VDA, ect… -
9:40pm -
MovieA quick movie night with back to back bangers, the first is
Green Bookand thenWhiplash, both were perfect musical masterpieces. I was on the fence with both of them but seeing them back to back is a flow!