Gin
Gin is not a drink for warriors but rather a diplomat’s dagger in a glass. Infused with fragrant botanicals and fermented regrets, it sharpens social instincts while fraying the veil between truths. Crafted in copper coils by botanists and liars. A staple of dystopian salons and rebel diplomats.
Best sipped when plotting, deceiving, or seducing intel.

Gin
A clear, fragrant spirit infused with juniper berries and botanical madness. Smoother than truth and sharper than betrayal.
- Type: Drink
- Category: 392
- Effects: Increases charm and clarity briefly, but risks hallucination or truth leaks.
- Cooldown: 60 seconds.
- Rarity: Uncommon
- Weight: 0.75
- Stackable: Yes
Bonuses:
💰 Price: 140 $KHash
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- Grants +2 charm and +1 perception
- Has a chance to trigger hallucinations or leaks of hidden truths
- Cooldown: 60 seconds
- Preferred drink of elite smugglers and network infiltrators
- Can be mixed into Truth Serum Tonic, Martini Protocols, or Floral Explosives
- Best used in low-noise environments due to speech slurring or spontaneous riddles
“He offered me gin and asked no questions. That was the first question.”
- Excerpt from The Botanist’s Interrogation
Gin’s origins are tangled with witchcraft, alchemy, and espionage. It’s banned in three cities and worshipped in two.
Credit
Section titled “Credit”
Fragrance Uncorked
You pop the bottle. A floral sting rises.
DevLog
Section titled “DevLog”- 05/30/2025 - Gin added as charm/perception drink with botanical flavor, hallucination risk, and crafting potential