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Pirate

The time has arrived for the next major gamejam! We can start the team structure and prepare the 5 man squad, ideally with a solid gameplan too. Before the jam starts, I think we should make sure everything is operational, including the GDD format and markdown components.

Since we dont have a theme yet, this can be skipped for now.

Just a placeholder for that part.

We will most likely use Azure to hold the assets but I am sure there might be a better way to handle this.

The Pirate 17 devlog, oh boi.

The Pirate 16 Game Jam theme is “You Are The Weapon” and now we are the gods. Turns out we had a bit of a different gameplan, ended up switching from Unity to Godot, so most of this turned out to be useless for this jam.


Mock Buttons - Rock Buttons From void1gaming

Main Green - #00bf63 Main Brown - #916a4f


We will be using the Corgi Engine with Unity.

For the base UI assets, we will grab some examples from Itch.

Trees were added from Stylized Nature Mega Kit

Note: We removed this -> Now going to try and add the Ultimate Platformer Pack

End of the Game Portal from the Gateway. Might as well grab some kenny assets, the first will be the survival kit


The Dev cycle of webgl and unity is always a pain! There are still some issues with the auto graphics that I will have to resolve on the macbook. 01/18/2025 - 06:08AM - Updating the build configurations. 01/18/2025 - 07:35AM - Still need to figure out the joysticks.