2024
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01:51AM
WebGL
Adjusted the WebGL build, going to push up another commit as well. We do need to adjust the supabase login, making sure that it works for both Standalone and WebGL. Performing that test right now at 5pm, the notes are below.
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12:50PM
Vuplex
The
Vuplex
provider provides a way to utilize the webview but we want to focus on making it work through our package. However it seems that it crashes on the macbook, so I am going to try to make it work on the windows desktop. I am thinking that it might be a missing assembly reference, but I am starting to get annoyed with trying to debug this problem, never felt so much pain! However, part of learning a bunch of different languages would have some downsides because they all have their little tricks.The login screen has some issues with the pixel density that need to be resolved. Resolution is current 1 px per Unity , ugh you know what, I will make the adjustments from the other end. Okay, next step will be to grab the username or give them the option to adjust their username.
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05:05PM
WebGL
I am going to test the webgl build and how it goes about handling the vuplex changes! Hoping, Coping, Copium! errr… that it automatically does its magic without us having to do any major changes. We want the login screen to be the same for the Standalone64 build and the Webgl build, if both are working without then we can move forward.
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06:19PM
Penguin
Since the first season of the show is complete, I am thinking that it be time to grab the whole thing and setup a stream session for it? I am going to try and aim that session right after kill tony, I think it be a great follow up to the show. Actually considering that kill tony ends at around 11pm, we might just skip that part and work around the time slots.
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07:09PM
Realtime
The best way to handle realtime will be in two parts, we will have the axum that is directly hosting the files listening for smaller sessions and the supabase realtime functions for important information. By splitting up the connections, we can manage the temporary sessions through rust, easily removing the pointers and threads while keeping the supabase realtime open for more serious operations! Now the question is how to go about building the
rust_rareicon_multiplayer
for this instance?! Maybe we do not think too hard about it and just jump right in, possible that we could also make it so that the screen just jumps to a discord session? When we wake the title screen, we could set itg up so that it goes directly to the discord wasm scene, hmm, that means we would have to build a full docker image with the axum and the static wasm files?