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November: 9th

  • 10:19AM

    Revisiting the custom cache that we are running ontop of the current unity ECS. Our biggest bottleneck seems to be CPU, so once we can get the cache system operational, we should easily see around 200 stable FPS.

  • 7:30PM

    Unity

    Just finished a great 3 hour session in Unity! I got a better understanding of the tilemaps, upgraded unity to LTS 6 and made my first sprite animation. By next week, I want to create at least 3 or 5 new characters for the game. Now I have to spend most of the day working on the different tilemaps.