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Wall

A single-hex stone rampart. Crenellated along the top, arrow slits flanking a central arched gate, and dark bastion stubs at each end so the segment terminates cleanly when it meets a Tower or a Keep. Low enough that units still read above it in the silhouette; tall enough that the threat is obvious.

Wall

Stone rampart with crenellated top, central gate arch, and arrow slits — standalone barrier segment linking Towers or flanking a Keep.

  • Type: building
  • Kind: wall

🏛️ Structure Stats
  • Footprint: 1 × 1
  • Max Health: 260 HP
  • Construction Time: 15s
  • Walkable: ✗ No
  • Blocks Placement: ✓ Yes
Build Costs:
  • stone-block : 5

ID: 01KPY32HFZ3BHND77RG6YSWVPP
Ref: wall
Rendering: Layer: Foreground, PPU: 64
  • Standalone build — no upgrade chain, place directly inside Player territory for 5 Stone Block.
  • Barrier + gate — tagged with WallTag for the future pathing-block pipeline; shader shows the gate arch for lore continuity even before the traversal logic lands.
  • Chainable — designed to bridge Towers into a perimeter.
  • Footprint — single hex.
  • Durability — 260 HP.

The first Wall in a kingdom is never the one that stops an army. It is a declaration. Whoever commissioned it decided, for the first time, that there was a difference between inside and outside worth marking in stone. Every Wall that follows argues the same line a little louder.