Wall
A single-hex stone rampart. Crenellated along the top, arrow slits flanking a central arched gate, and dark bastion stubs at each end so the segment terminates cleanly when it meets a Tower or a Keep. Low enough that units still read above it in the silhouette; tall enough that the threat is obvious.
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Wall
Stone rampart with crenellated top, central gate arch, and arrow slits — standalone barrier segment linking Towers or flanking a Keep.
- Type: building
- Kind: wall
🏛️ Structure Stats
- Footprint: 1 × 1
- Max Health: 260 HP
- Construction Time: 15s
- Walkable: ✗ No
- Blocks Placement: ✓ Yes
Build Costs:
- stone-block : 5
ID:
01KPY32HFZ3BHND77RG6YSWVPP Ref:
wall Rendering: Layer: Foreground, PPU: 64
Game Role
Section titled “Game Role”- Standalone build — no upgrade chain, place directly inside Player territory for 5 Stone Block.
- Barrier + gate — tagged with
WallTagfor the future pathing-block pipeline; shader shows the gate arch for lore continuity even before the traversal logic lands. - Chainable — designed to bridge Towers into a perimeter.
- Footprint — single hex.
- Durability — 260 HP.
The first Wall in a kingdom is never the one that stops an army. It is a declaration. Whoever commissioned it decided, for the first time, that there was a difference between inside and outside worth marking in stone. Every Wall that follows argues the same line a little louder.