KBVE Arcade
Browser games we built ourselves — blackjack, Klondike with monsters, a WebGL action-RPG demo, an isometric WebGPU prototype, and an endless runner. Plus a Ruffle integration in the oven for Flash classics.
Play now
Available games
If you used to play Flash games on portals like Miniclip, Newgrounds, or Kongregate in the late 2000s — that’s the vibe we’re after. A single hub with a deep library, plus a few first-party titles you can’t get anywhere else.
Compact turn-based tactics on an 8×8 battlefield. Move blue command units across terrain, focus fire, survive red counter turns, and clear the convoy guard.
PlayClassic single-player blackjack against the dealer. Set your wager, hit, stand, double down, and manage a finite bankroll through a four-deck shoe.
PlayKlondike with a roguelite twist — bonus HP/cash cards, monster encounters pulled from npcdb, frozen-card status, and a Balatro-style blind/shop loop.
PlayProcedurally-generated map, ECS sim with armor + status effects, repair drones, archers, card rewards between waves, and a Call for Ally Nation item. Hold the line through 20+ waves, then 5-card rewards kick in.
PlayA quick endless-runner palette cleanser. Pick up speed, dodge what you can, see how far you get.
PlayDiablo-style multiplayer isometric action RPG built on Phaser 4 and @kbve/laser. Party up, clear floors, and push deeper.
PlayA playable demo of RareIcon — our 2D sci-fi action-RPG bullet-hell roguelite. Chip vs DaemonCorps, in your browser.
PlayWebGPU-powered isometric world prototype, built on Bevy + Rust + WASM. Wander, watch shadows snap, see what's possible at native frame rate.
PlayIn the oven
Coming soon
We’re working on a Ruffle integration so the
arcade can host classic Flash (.swf) games in-browser via the WASM
emulator. No browser plugin, no Adobe runtime — Ruffle just plays the
file. Once the integration is stable we’ll seed the library with a few
fan-favorite classics and grow from there.
WASM-based Flash player so we can bring SWF-era games back to life inside the arcade. Tracking integration, save-state, and controller mapping before we open the catalog.
On the roadmapKBVE Studio keeps shipping. New titles drop here first — track the project changelog for what’s cooking next.
On the roadmapMobile-friendly
Every game we ship plays on touch — drag, tap, and gesture support are first-class. Rotate your phone to landscape and the same canvas you play on desktop fits the screen.
Open source
Most of the arcade lives in the public KBVE monorepo. PRs and bug reports welcome — see github.com/KBVE/kbve.
Under the hood
How it's built
Static Astro site
The arcade is part of kbve.com, a static Astro Starlight site. Every page ships prerendered HTML.
Islands per game
Each game embeds via a client:only island, so the heavy runtime — Phaser, Bevy/WASM, R3F — is only fetched when you open that game. First load pulls the bundle once; later visits reuse it.
Controls cheatsheet
Patterns shared across the arcade:
- Drag with mouse or finger to move cards and units.
- Tap / double-click a card to send it home.
- Click stock / deck to draw.
- Theater and Fullscreen buttons sit up top.
- Shortcuts where applicable:
Nnew game,Zundo.
Spot a bug?
The arcade is under active development. If a game misbehaves, open an issue with the title and your browser or device — we move fast on player feedback.
Free to play
No account, no install, no paywall. Ads keep the lights on; everything else is on the house.