Mobile-friendly
Every game we ship plays on touch — drag, tap, and gesture support are first-class. Rotate your phone to landscape and the same canvas you play on desktop fits the screen.
▸ NOW PLAYING
Browser games we built ourselves — blackjack, Klondike with monsters, a WebGL action-RPG demo, an isometric WebGPU prototype, and an endless runner. Plus a Ruffle integration in the oven for Flash classics.
If you used to play Flash games on portals like Miniclip, Newgrounds, or Kongregate in the late 2000s — that’s the vibe we’re after. A single hub with a deep library, plus a few first-party titles you can’t get anywhere else.
Classic single-player blackjack against the dealer. Set your wager, hit, stand, double down, and manage a finite bankroll through a four-deck shoe.
Klondike with a roguelite twist — bonus HP/cash cards, monster encounters pulled from npcdb, frozen-card status, and a Balatro-style blind/shop loop.
A playable demo of RareIcon — our 2D sci-fi action-RPG bullet-hell roguelite. Chip vs DaemonCorps, in your browser.
WebGPU-powered isometric world prototype, built on Bevy + Rust + WASM. Wander, watch shadows snap, see what's possible at native frame rate.
A quick endless-runner palette cleanser. Pick up speed, dodge what you can, see how far you get.
We’re working on a Ruffle integration so the
arcade can host classic Flash (.swf) games in-browser via the WASM
emulator. No browser plugin, no Adobe runtime — Ruffle just plays the
file. Once the integration is stable we’ll seed the library with a few
fan-favorite classics and grow from there.
WASM-based Flash player so we can bring SWF-era games back to life inside the arcade. Tracking integration, save-state, and controller mapping before we open the catalog.
KBVE Studio keeps shipping. New titles drop here first — track the project changelog for what's cooking next.
Mobile-friendly
Every game we ship plays on touch — drag, tap, and gesture support are first-class. Rotate your phone to landscape and the same canvas you play on desktop fits the screen.
Open source
Most of the arcade lives in the public KBVE monorepo. PRs and bug reports welcome — see github.com/KBVE/kbve.
The arcade is part of kbve.com, a static Astro
Starlight site. Each game embeds via a client:only React island so
the heavy runtime (Phaser, Bevy/WASM, R3F) is only fetched when you
actually open the game’s page — the rest of the site stays light.
A few common patterns across the arcade:
N = new game, Z = undo.