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Inn

Stone footing, timber-beam upper story faced with plaster, tile roof pitched against winter. Windows glow amber at dusk and the common-room door never quite closes — someone’s always ducking in out of the cold or back out toward the road. Smells like baking bread and hot cider and a hearth that hasn’t gone out since someone’s grandparent lit it.

Inn

A half-timbered tavern with warm-glow windows and a tiled roof. Feeds travellers, houses the weary, keeps the fire going no matter the hour.

  • Type: building
  • Kind: inn

🏛️ Structure Stats
  • Footprint: 1 × 1
  • Max Health: 280 HP
  • Construction Time: 30s
  • Walkable: ✗ No
  • Blocks Placement: ✓ Yes
Build Costs:
  • timber : 3
  • stone block : 2

ID: 01KPTS5CHARHK7H654ZECCMQ3C
Ref: inn
Rendering: Layer: Foreground, PPU: 64
  • Services — provides Food (priority 1) and Sleep (capacity 5). Tired or hungry units path here over the Capital when they’re closer.
  • No production — the Inn doesn’t craft anything; it’s a pure service building.
  • Footprint — single hex. Must be placed inside Player territory.
  • Durability — 280 HP. Modestly tough; Builders keep the thatch patched.

The oldest Inn in any kingdom is usually older than the kingdom itself. Borders shift, flags change, but the same hearth keeps burning and the same ale barrels keep turning over. Kings have been known to route a trade road three miles out of line to keep a particularly well-loved Inn on the main route.