Dock
Four wooden pilings punched straight down into the riverbed, a plank deck laid across the top, a fisherman’s shack on the right side with a tiled roof and a warm window. Fishing net draped over the left half of the deck, a barrel full of rope, a bollard for tying boats. A lantern hangs from the shack eave — lit the instant a Craftsman comes on shift.
Dock
Wooden pilings rising from the river, planked deck, fisherman's shack with a lantern. River-only — passive fishing plus boat construction when a Craftsman is on duty.
- Type: building
- Kind: dock
- Footprint: 1 × 1
- Max Health: 180 HP
- Construction Time: 20s
- Walkable: ✗ No
- Blocks Placement: ✓ Yes
- timber : 2
01KPTS5CHA6912A2RTMRV442ZD dock Game Role
Section titled “Game Role”- Passive fishing — outputs Meat ×2 every 20s via
PassiveProduction. Runs continuously, no tender required. - Boat construction — a
DockProductioncadence every 2 turns drains 1 Timber from the Capital and emits a FishingBoat on an adjacent water hex. - Manning bonus — when a Craftsman-intent unit is on the hex,
TenderMultiplierflips to 1 and the boat-build cadence halves. The dock itself still passively fishes either way. - Biome constraint — must be placed on a River tile. Dock is the only structure that can occupy a River hex; every other building refuses River.
- Service — provides Food (priority 1) via the fishing output that flows to the Capital.
- Footprint — single hex (river). Does not require existing Player territory — the dock extends empire reach across water like a small Outpost.
- Durability — 180 HP. Most fragile production building — exposed river placement means enemy raiders can get to it.
Dock-builders are a stubborn breed. They measure tides in pulses, fit planks to the hair, and argue for months about the right angle for a bollard. Every river-town has a Dock that predates its Capital, and every river-town’s history begins “the first fisher drove a piling here…”