Tower
Single-hex spire. The base flares for stability, the shaft rises in stone coursed by horizontal mortar seams, and a parapet with crenellations caps it. Three torches burn at the top — centre and both sides — so a Tower reads across the map even at night. A small pennant trails from the parapet in faction colour.
Tower
Standalone defensive spire with stone shaft, parapet, crenellations, and a lit torch crown — scout vision and ranged deterrent.
- Type: building
- Kind: tower
- Footprint: 1 × 1
- Max Health: 320 HP
- Construction Time: 25s
- Walkable: ✗ No
- Blocks Placement: ✓ Yes
- timber : 2
- stone-block : 4
01KPY32HFZGBKMW4EEEK573R59 tower Game Role
Section titled “Game Role”- Standalone build — no upgrade chain, place directly inside Player territory for 2 Timber + 4 Stone Block.
- Territory anchor — emits a 3-hex
TerritoryEmitterso a pair of Towers can stretch borders between settlements. - Future scout / volley — tagged with
TowerTagfor the volley + vision pipeline to come online later; shader-ready today. - Footprint — single hex.
- Durability — 320 HP.
A Tower is a silhouette argument. Raised on the right ridge, it tells every traveller whose border they just crossed before they meet a single guard. Empires measure their confidence in how many Towers they can afford to leave un-manned — the structure alone doing diplomatic work the garrison never needs to.