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kbve platform · what we ship

Build, ship, and hostgames and software.

KBVE is a platform for building, shipping, and hosting games and software — six capabilities, one open-source monorepo. Pick a thread to pull.

Why it holds up

The boring parts, done right — so the fun parts stay fast under real load.

  • Built in the open — one public monorepo you can audit and fork.
  • Scales on Kubernetes — Talos + Cilium, ArgoCD GitOps, auto-scaling.
  • Production hardened — sealed secrets, network policies, restore drills.
SixCapabilities
OneMonorepo
KubernetesPlatform
OpenLicense

Questions

Frequently asked

What does the KBVE platform actually ship?

Game development (in-house engines and worlds), managed game-server hosting on Kubernetes, CI/CD automation across an Nx monorepo, end-to-end observability, Supabase-backed identity, and a public library of open-source tools and game code.

Is KBVE open source?

Yes. Every library, pipeline, and game system lives in one public monorepo — you can read it, fork it, contribute back, or sponsor a maintainer.

How does KBVE run in production?

Talos and Cilium Kubernetes clusters with ArgoCD GitOps, sealed secrets, network policies, auto-scaling workloads, observability, and restore drills.