Features
Features
Section titled “Features”KBVE is a platform for building, shipping, and hosting games and software. Here is what we actually ship:
Six capabilities, one open-source monorepo — pick a thread to pull.
Game Development In-house engines and worlds — Rareicon (DOTS/ECS), isometric Bevy worlds, and Unreal/AngelScript pipelines. Managed Game Servers Auto-scaling Minecraft, Unreal, and Bevy world hosting on Kubernetes with built-in observability. CI/CD Automation Nx monorepo builds, manifest-driven dispatch, and event-driven pipelines that ship versioned artifacts. Observability End-to-end metrics and logs — Vector to ClickHouse, Prometheus alerts, and tracing across every service. Identity & Auth Supabase-backed accounts with canonical kbve.com/@username profiles and JWT claims wired into Rust services. Open Source A public monorepo of libraries, tools, and game code. Read it, fork it, sponsor a maintainer, ship with us.
Why it holds up
Section titled “Why it holds up”Built in the Open
Every library, pipeline, and game system lives in one public monorepo — audit it, fork it, contribute back.
Scales on Kubernetes
Talos + Cilium clusters, ArgoCD GitOps, and auto-scaling workloads keep services fast under real load.
Production Hardened
Sealed secrets, network policies, observability, and restore drills — the boring parts done right.
Start here
Section titled “Start here”- Play — explore Rareicon and the worlds we are building.
- Host — spin up a managed game server.
- Build — read the source on GitHub or join us in Discord.
GitHub
Services