Trade House
Trade House
Section titled “Trade House”The Market outgrew its awning. Where there were two wooden posts and a canvas stretched between, there are now beams, a counter, two trading windows, and a roof that doesn’t care about weather. The goods stack higher, the prices quiet down, and for the first time the tender keeps a ledger.
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Trade House
Two-bay wooden hall with tiled roof and a counter of goods — Market tier 1. Upgrade from Market with 5 Gold Bars.
- Type: building
- Kind: trade house
🏛️ Structure Stats
- Footprint: 1 × 1
- Max Health: 220 HP
- Construction Time: 0s
- Walkable: ✗ No
- Blocks Placement: ✓ Yes
ID:
01KPY32HFZAKD3RK395HSN24NR Ref:
trade-house Rendering: Layer: Foreground, PPU: 64
Game Role
Section titled “Game Role”- Upgrade from Market (tier 1) — reached via
BuildingUpgradeRequeston a Market withBuildingTier.Value == 0. Costs 5 Gold Bar. - Visual remap only at this tier — shader swaps the Market silhouette for the two-bay hall; behavior parity with Market until Merchants Guild lands more commerce logic.
- Chain continuation — Trade House → Merchants Guild (50 Gold Bar). Locked behind gold accumulation.
- Footprint — single hex.
- Durability — 220 HP, sturdier than the base Market.
A Trade House is the moment a Market realises it is a business. Ledgers appear. Prices stabilise. The stallholder learns to say no. And somewhere in a back room, someone who has never sold anything with their own hands begins to write rules for everyone who does.