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Trade House

The Market outgrew its awning. Where there were two wooden posts and a canvas stretched between, there are now beams, a counter, two trading windows, and a roof that doesn’t care about weather. The goods stack higher, the prices quiet down, and for the first time the tender keeps a ledger.

Trade House

Two-bay wooden hall with tiled roof and a counter of goods — Market tier 1. Upgrade from Market with 5 Gold Bars.

  • Type: building
  • Kind: trade house

🏛️ Structure Stats
  • Footprint: 1 × 1
  • Max Health: 220 HP
  • Construction Time: 0s
  • Walkable: ✗ No
  • Blocks Placement: ✓ Yes

ID: 01KPY32HFZAKD3RK395HSN24NR
Ref: trade-house
Rendering: Layer: Foreground, PPU: 64
  • Upgrade from Market (tier 1) — reached via BuildingUpgradeRequest on a Market with BuildingTier.Value == 0. Costs 5 Gold Bar.
  • Visual remap only at this tier — shader swaps the Market silhouette for the two-bay hall; behavior parity with Market until Merchants Guild lands more commerce logic.
  • Chain continuation — Trade House → Merchants Guild (50 Gold Bar). Locked behind gold accumulation.
  • Footprint — single hex.
  • Durability — 220 HP, sturdier than the base Market.

A Trade House is the moment a Market realises it is a business. Ledgers appear. Prices stabilise. The stallholder learns to say no. And somewhere in a back room, someone who has never sold anything with their own hands begins to write rules for everyone who does.