Market
Market
Section titled “Market”A pair of wooden posts, a striped canvas awning stretched between them, a trestle table loaded with crates and whatever’s in season. At this size the Market is less a building than a promise — a staked claim on a future Trade House. The tender knows every customer by name because there are only ever six of them.
Market
An open wooden stall with a striped canvas awning and a trestle table of goods. First rung of a three-tier commerce chain — Market → Trade House → Merchants Guild.
- Type: building
- Kind: market
- Footprint: 1 × 1
- Max Health: 140 HP
- Construction Time: 20s
- Walkable: ✗ No
- Blocks Placement: ✓ Yes
- timber : 2
- stone block : 1
01KPTS5CHAPAK4KYSQKVKJYB5K market Game Role
Section titled “Game Role”- Tier 0 of upgrade chain —
BuildingTierstarts at 0. Upgrade to Trade House (tier 1, 5 GoldBar) → Merchants Guild (tier 2, 50 GoldBar). Each tier unlocks more commerce behaviours. - No production at tier 0 — the starting Market doesn’t craft, just marks the plot.
- Footprint — single hex. Must be placed inside Player territory.
- Durability — 140 HP, the most fragile Player-buildable structure. Upgrade tiers bring more walls and more health.
A Market is a promise. A Trade House is a threat. A Merchants Guild is a seat at the table with kings. The names change across cultures, but the pattern does not: commerce scales, and whichever kingdom figures out the right cadence of upgrades wins the next century without ever drawing a sword.