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Market

A pair of wooden posts, a striped canvas awning stretched between them, a trestle table loaded with crates and whatever’s in season. At this size the Market is less a building than a promise — a staked claim on a future Trade House. The tender knows every customer by name because there are only ever six of them.

Market

An open wooden stall with a striped canvas awning and a trestle table of goods. First rung of a three-tier commerce chain — Market → Trade House → Merchants Guild.

  • Type: building
  • Kind: market

🏛️ Structure Stats
  • Footprint: 1 × 1
  • Max Health: 140 HP
  • Construction Time: 20s
  • Walkable: ✗ No
  • Blocks Placement: ✓ Yes
Build Costs:
  • timber : 2
  • stone block : 1

ID: 01KPTS5CHAPAK4KYSQKVKJYB5K
Ref: market
Rendering: Layer: Foreground, PPU: 64
  • Tier 0 of upgrade chainBuildingTier starts at 0. Upgrade to Trade House (tier 1, 5 GoldBar) → Merchants Guild (tier 2, 50 GoldBar). Each tier unlocks more commerce behaviours.
  • No production at tier 0 — the starting Market doesn’t craft, just marks the plot.
  • Footprint — single hex. Must be placed inside Player territory.
  • Durability — 140 HP, the most fragile Player-buildable structure. Upgrade tiers bring more walls and more health.

A Market is a promise. A Trade House is a threat. A Merchants Guild is a seat at the table with kings. The names change across cultures, but the pattern does not: commerce scales, and whichever kingdom figures out the right cadence of upgrades wins the next century without ever drawing a sword.