Castle
Castle
Section titled “Castle”Wider, darker, taller. The Castle swallows the Keep’s footprint and doubles down on everything — a longer curtain wall, two massive flanking towers, a multi-tier central keep capped with a watchtower, and four torches that never go out. The banner on the peak is larger than any single soldier’s heraldic insignia. This is where a warlord becomes a monarch.
Castle
Wide curtain wall, twin flanking towers, multi-tier central keep with watchtower, four torches, and a grand banner — Barracks tier 2, capital of war.
- Type: building
- Kind: castle
- Footprint: 1 × 1
- Max Health: 900 HP
- Construction Time: 0s
- Walkable: ✗ No
- Blocks Placement: ✓ Yes
01KPY32HFZ3RA1QZH2SXYYZ5J2 castle Game Role
Section titled “Game Role”- Upgrade from Keep (tier 2) — reached via
BuildingUpgradeRequeston a Barracks-typed building withBuildingTier.Value == 1. Costs 10 Timber + 24 Stone Block + 20 Gold Bar. - Terminal tier — no further upgrade in the garrison chain.
- Peak recruitment — spawns a Soldier every single turn at 18 Coin.
- Peak crafting — 20 Arrow per 14s cycle.
- Massive sleep capacity — 20 bunks.
- Footprint — single hex.
- Durability — 900 HP, the sturdiest buildable structure.
Every Castle is a statement. The stone is chosen for weight as much as defence; the banner is sewn in colours that cost more than the dye-maker’s house. Visiting delegations understand the statement even if no words are exchanged. Wars have been won and lost on the silhouette of a Castle alone, seen from a ridge three days’ march away.