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Castle

Wider, darker, taller. The Castle swallows the Keep’s footprint and doubles down on everything — a longer curtain wall, two massive flanking towers, a multi-tier central keep capped with a watchtower, and four torches that never go out. The banner on the peak is larger than any single soldier’s heraldic insignia. This is where a warlord becomes a monarch.

Castle

Wide curtain wall, twin flanking towers, multi-tier central keep with watchtower, four torches, and a grand banner — Barracks tier 2, capital of war.

  • Type: building
  • Kind: castle

🏛️ Structure Stats
  • Footprint: 1 × 1
  • Max Health: 900 HP
  • Construction Time: 0s
  • Walkable: ✗ No
  • Blocks Placement: ✓ Yes

ID: 01KPY32HFZ3RA1QZH2SXYYZ5J2
Ref: castle
Rendering: Layer: Foreground, PPU: 64
  • Upgrade from Keep (tier 2) — reached via BuildingUpgradeRequest on a Barracks-typed building with BuildingTier.Value == 1. Costs 10 Timber + 24 Stone Block + 20 Gold Bar.
  • Terminal tier — no further upgrade in the garrison chain.
  • Peak recruitment — spawns a Soldier every single turn at 18 Coin.
  • Peak crafting — 20 Arrow per 14s cycle.
  • Massive sleep capacity — 20 bunks.
  • Footprint — single hex.
  • Durability — 900 HP, the sturdiest buildable structure.

Every Castle is a statement. The stone is chosen for weight as much as defence; the banner is sewn in colours that cost more than the dye-maker’s house. Visiting delegations understand the statement even if no words are exchanged. Wars have been won and lost on the silhouette of a Castle alone, seen from a ridge three days’ march away.