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Barracks

Rough stone base, timber-framed plaster panels above, multi-peak tiled roof, and a heraldic shield bolted over the front door. You hear it before you see it — a sergeant’s voice cutting through the morning, a drill column ringing boots against flagstone, the slap of a bowstring on the practice range. This is where an empire teaches a farmer to hold a spear.

Barracks

A fortified hall with timber-framed upper story, tiled roof, and a heraldic insignia over the door. Recruits soldiers, crafts arrows, heals the wounded.

  • Type: building
  • Kind: barracks

🏛️ Structure Stats
  • Footprint: 1 × 1
  • Max Health: 400 HP
  • Construction Time: 40s
  • Walkable: ✗ No
  • Blocks Placement: ✓ Yes
Build Costs:
  • timber : 3
  • stone block : 3

ID: 01KPTS5CHAZTHAZEJ7FG7ZHMCJ
Ref: barracks
Rendering: Layer: Foreground, PPU: 64
  • Recruitment — passive cadence produces one Soldier on demand. Consumes Coin + Food from the Capital.
  • Crafting — Craftsman-intent units at the Barracks convert Timber + Iron into Arrow stacks via the BarracksCraftingSystem per-unit callback (not a recipe cycle).
  • Supply fetchBarracksSupplyStatus.IsNeedy triggers haulers to restock consumed materials from Capital storage.
  • Services — provides Healing (priority 2), Sleep (capacity 5), and Food (priority 1). Wounded / exhausted units prefer the Barracks over the Capital.
  • Footprint — single hex. Must be placed inside Player territory.
  • Durability — 400 HP, the second-sturdiest after the Capital.

Every Barracks in the kingdom traces its drill patterns back to a single manual, bound in cracked leather and copied by hand in every generation. Veterans argue over the correct grip for a spear, the right count for a shield-wall step, the phrasing of the morning oath — and they all cite the same book while disagreeing.