Barracks
Barracks
Section titled “Barracks”Rough stone base, timber-framed plaster panels above, multi-peak tiled roof, and a heraldic shield bolted over the front door. You hear it before you see it — a sergeant’s voice cutting through the morning, a drill column ringing boots against flagstone, the slap of a bowstring on the practice range. This is where an empire teaches a farmer to hold a spear.
Barracks
A fortified hall with timber-framed upper story, tiled roof, and a heraldic insignia over the door. Recruits soldiers, crafts arrows, heals the wounded.
- Type: building
- Kind: barracks
- Footprint: 1 × 1
- Max Health: 400 HP
- Construction Time: 40s
- Walkable: ✗ No
- Blocks Placement: ✓ Yes
- timber : 3
- stone block : 3
01KPTS5CHAZTHAZEJ7FG7ZHMCJ barracks Game Role
Section titled “Game Role”- Recruitment — passive cadence produces one Soldier on demand. Consumes Coin + Food from the Capital.
- Crafting — Craftsman-intent units at the Barracks convert Timber + Iron into Arrow stacks via the
BarracksCraftingSystemper-unit callback (not a recipe cycle). - Supply fetch —
BarracksSupplyStatus.IsNeedytriggers haulers to restock consumed materials from Capital storage. - Services — provides Healing (priority 2), Sleep (capacity 5), and Food (priority 1). Wounded / exhausted units prefer the Barracks over the Capital.
- Footprint — single hex. Must be placed inside Player territory.
- Durability — 400 HP, the second-sturdiest after the Capital.
Every Barracks in the kingdom traces its drill patterns back to a single manual, bound in cracked leather and copied by hand in every generation. Veterans argue over the correct grip for a spear, the right count for a shield-wall step, the phrasing of the morning oath — and they all cite the same book while disagreeing.