WebAssembly runtime forKBVEWASM
An Unreal Engine plugin wrapping the WebAssembly Micro Runtime (WAMR) 2.2.0, letting UE projects load and execute sandboxed WebAssembly modules from inside the engine — so logic authored in any Wasm-targeting language can run within UE across Win64, Linux, and Mac.
Sandboxed execution
Runs WebAssembly modules in an isolated runtime rather than native UE code, so game and tooling logic authored in any Wasm-targeting language executes safely in-engine.
- Runtime — WAMR, lightweight and embeddable.
- Platforms — Win64, Linux, Mac.
What it gives you
Features
WAMR-backed runtime
Embeds WebAssembly Micro Runtime 2.2.0 for executing Wasm modules in-engine.
Sandboxed execution
Runs WebAssembly modules in an isolated runtime rather than native UE code.
Cross-platform
Supported on Win64, Linux, and Mac under Unreal Engine 5.4+.
Questions
Frequently asked
What does the KBVEWASM plugin do?
KBVEWASM wraps the WebAssembly Micro Runtime (WAMR) 2.2.0 for Unreal Engine, letting UE projects load and run sandboxed WebAssembly modules from inside the engine.
Which runtime does KBVEWASM use?
It uses WAMR (WebAssembly Micro Runtime) version 2.2.0, a lightweight embeddable WebAssembly runtime, matching the plugin version.
Which platforms and engine versions does KBVEWASM support?
KBVEWASM targets Unreal Engine 5.4 and later on Win64, Linux, and Mac.
