bevy_behavior
Overview
Section titled “Overview”Game-agnostic behavior tree engine that drives NPCs across Minecraft, Bevy Isometric, Discord MUD, and Unity. Pure Rust core with optional Bevy integration.
Surface
Section titled “Surface”BehaviorNode<O, A, C>generic node traitSelector/SequencecompositesBehaviorContext/CooldownState/TickCooldownPositioned/Healthed/Aware/Tickedobservation traits
Enable the bevy feature for Resource/Component derives.