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bevy_behavior

Game-agnostic behavior tree engine that drives NPCs across Minecraft, Bevy Isometric, Discord MUD, and Unity. Pure Rust core with optional Bevy integration.

  • BehaviorNode<O, A, C> generic node trait
  • Selector / Sequence composites
  • BehaviorContext / CooldownState / TickCooldown
  • Positioned / Healthed / Aware / Ticked observation traits

Enable the bevy feature for Resource/Component derives.