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Nexus Defense — Runner

Default lane mob for Nexus Defense matches. Spawned by the server during the Wave phase and walks straight toward the Nexus along the player’s hex strip.

Runner

common normal Lv. 1

Fast, fragile basic enemy for Nexus Defense. Walks the lane from the spawn point toward the player's Nexus and dies in a couple of tower volleys. Drops a flat gold bounty on death.

  • Family: humanoid
  • Personality: aggressive

Combat Stats
HP 50/50
ATK 1
DEF 0
SPD 60
ID: 01KSR8C4R81VPD7J5CH6VEGTJP REF: nd-enemy-runner

The nd-server flavor of the q crate pulls combat numbers from this entry at boot via NpcDb::from_bytes + get_by_ref("nd-enemy-runner"):

  • stats.max_hp → enemy hit points.
  • stats.speed → lane traversal speed in pixels per second (Nexus Defense reinterprets the field; Rareicon and other RPG consumers continue to read it as a turn-based stat).
  • loot.gold_min → flat bounty awarded to the slot whose tower lands the killing blow. loot.gold_max is ignored until per-kill variance is wired up.

Adjusting the YAML and re-running nx run astro-kbve:sync:npcdb retunes the live build without recompiling the Rust binary.