Nexus Defense — Runner
Nexus Defense — Runner
Section titled “Nexus Defense — Runner”Default lane mob for Nexus Defense matches. Spawned by the server during the Wave phase and walks straight toward the Nexus along the player’s hex strip.
Runner
common normal
Lv. 1
Fast, fragile basic enemy for Nexus Defense. Walks the lane from the spawn point toward the player's Nexus and dies in a couple of tower volleys. Drops a flat gold bounty on death.
- Family: humanoid
- Personality: aggressive
Combat Stats
HP 50/50
ATK 1
DEF 0
SPD 60
ID: 01KSR8C4R81VPD7J5CH6VEGTJP REF: nd-enemy-runner
Tuning surface
Section titled “Tuning surface”The nd-server flavor of the q crate pulls combat numbers from this entry at boot via NpcDb::from_bytes + get_by_ref("nd-enemy-runner"):
stats.max_hp→ enemy hit points.stats.speed→ lane traversal speed in pixels per second (Nexus Defense reinterprets the field; Rareicon and other RPG consumers continue to read it as a turn-based stat).loot.gold_min→ flat bounty awarded to the slot whose tower lands the killing blow.loot.gold_maxis ignored until per-kill variance is wired up.
Adjusting the YAML and re-running nx run astro-kbve:sync:npcdb retunes the live build without recompiling the Rust binary.