KBVE runs Palworld as a first-class, fleet-managed workload — not
a one-off box. Our dedicated-server image layers custom lifecycle
and telemetry on top of the
thijsvanloef/palworld-server-docker base, so the
Palworld server behaves like every other KBVE game server:
provisioned by Agones, observed over the Palworld REST API, and
driven from the same relay that powers our Factorio and Minecraft
fleets.
The custom work lives above the vanilla server. A REST-primary relay polls server info, metrics, and the live player list; RCON drives admin automation; and a one-way IRC bridge mirrors join, leave, and save events into chat. That plumbing is the foundation for our own gameplay modifications next — UE4SS-based scripting for tweaks and quality-of-life changes specific to the KBVE world.
