World Map
A chunk-scale top-down view of minecraft:overworld. The static layer
renders editorial points of interest and the surveyed plaza lot grid
from MDX; the live layer overlays the current mc.lot table contents
through /api/v1/mc/lots/viewport plus the RCON-driven player count.
World overview · minecraft:overworld
Chunks -32 .. 32 · blocks -512 .. 527 ·
9 surveyed lots ·
6 POIs.
Lots vacant owned built under_build demolishing
POIs spawn marketplace portal monument biome shop guild admin landmark
1 grid cell = 1 chunk = 16×16 blocks. Faint gridlines: 1-chunk; medium: 4-chunk; heavy: 16-chunk (1 region edge). Tinted gray crosshair: world origin (0, 0).
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How to read it
Section titled “How to read it”- Grid: 1 cell = 1 chunk = 16×16 blocks. Heavier gridlines mark 16-chunk region boundaries.
- Tinted gray crosshair: world origin (0, 0).
- Tinted rectangles: editorial sample lots from
/mc/lots/. - Colored circles + labels: points of interest from
/mc/poi/. - Dashed circles: biome / wilderness rings.
- Rectangles painted on top (when the live layer hydrates): real
mc.lotrows from the deployed DB. Lots you own render in deep blue. - Live badge: total online players across every reachable RCON-bridged server.