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World Map

A chunk-scale top-down view of minecraft:overworld. The static layer renders editorial points of interest and the surveyed plaza lot grid from MDX; the live layer overlays the current mc.lot table contents through /api/v1/mc/lots/viewport plus the RCON-driven player count.

World overview · minecraft:overworld

Chunks -32 .. 32 · blocks -512 .. 527 · 9 surveyed lots · 6 POIs.

Lots vacant owned built under_build demolishing
POIs spawn marketplace portal monument biome shop guild admin landmark

1 grid cell = 1 chunk = 16×16 blocks. Faint gridlines: 1-chunk; medium: 4-chunk; heavy: 16-chunk (1 region edge). Tinted gray crosshair: world origin (0, 0).

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  • Grid: 1 cell = 1 chunk = 16×16 blocks. Heavier gridlines mark 16-chunk region boundaries.
  • Tinted gray crosshair: world origin (0, 0).
  • Tinted rectangles: editorial sample lots from /mc/lots/.
  • Colored circles + labels: points of interest from /mc/poi/.
  • Dashed circles: biome / wilderness rings.
  • Rectangles painted on top (when the live layer hydrates): real mc.lot rows from the deployed DB. Lots you own render in deep blue.
  • Live badge: total online players across every reachable RCON-bridged server.