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Ice Shard

Not read off a rune. An Ice Shard Wand in the sword hand casts it, and the key that would have swung the sword looses it instead; nothing is spent but the mana.

cast_time_ms is nothing: it leaves the wand on the press, towards the cursor, or the way the caster faces when there is no cursor on the world.

range is fourteen tiles, well past the Venom Bolt’s nine, since a wand is something to open a fight with from afar; radius is the bolt’s one tile. It breaks on the first living thing in its way and takes power — four points — off it, through whatever the body turns aside, as a blow would. Past its range it shatters on nothing.

duration_ms is how long it is in the air when it flies its whole range: fourteen tiles in under a second and a half, twice the bolt’s pace, since a shard that can be cast this often has to land before its target has walked out of the line.

mana_cost is five and cooldown_ms seven tenths of a second, so the pool rather than the wand is what ends a fight.